0.0.1-alpha
Prison Break: Megapocalypse » Devlog
0.0.1-alpha
- (Added) Dummy NPC for armoury.
- (Added) NPC Damage numbers.
- (Added) New Shooting Range for testing out weapons accessible via the menu.
- (Added) XP token drops from enemies.
- (Added) New weapon, ammo and equipment pickup entities.
- (Added) Weapon picker menu (accessible by hitting the U key when testing a level or when in the armoury).
- Level tilemaps are no longer instantiated in window to allow for the ability to load multiple levels at once.
- The tiles available to the game increased, allowing for three times more textures in the game.
- Weapons are now items which are stored in inventory accessible by hitting the Q key.
- UI in certain areas now reloads the data shown when visiblity is toggled.
- Redesigned the hud.
- Items in the game now have a value dependent on various item properties such as a weapons attack damage, critical hit multiplier and other things. Equipment also now has value, with health kits having a value of 10 and ammo packs a value of 50, times the number of uses. With the ammo pack, the amount of bullets in the pack also increases the value.
Files
prison-break-megapocalypse-web.zip Play in browser
Version 0.0.1-alpha 1 day ago
prison-break-megapocalypse-win32-final.zip 151 MB
Version 0.0.1-alpha 1 day ago
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Prison Break: Megapocalypse
The world has gone to hell, but you were already there
Status | In development |
Author | llydia |
Genre | Action |
Tags | 2D, Action RPG, Horror, Isometric, Level Editor, Open World, Pixel Art, Story Rich, Zombies |
More posts
- 0.0.1-experimental1 day ago
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